KiMo Sudoku
& Puzzles -
DJ Ape's Daily Killer | Background | Rules | Comment | KiMo Challenge | KiMo Solutions | 1 | S2 | S3 | 2A | 3 | 4
5 | 6 | 7 | 8 | 9 | 1011 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31
32 | 33 (NEW) | 34 (NEW)
Double KiMo 1 | Double KiMo 2 | Double KiMo 3

DG Killer/KiMo Explanation | Background | DG Killer 1 | DG Killer 2 | DG KiMo 3 | DG KiMo 4 | DG KiMo 5 | DG KiMo 6
DG KiMo 7

Background - KiMo - Clueless Killer (Samunamupure with Reduced Clues)

This puzzle structure is for those of you addicted to killer, who:

The modulo idea came from looking at Miyuki Misawa’s inequality/equality puzzles (http://www7a.biglobe.ne.jp/~sumnumberplace/79790008/). It struck me that while they were interesting and enjoyable, the extreme limitation on the information meant they were probably limited in number of solution techniques and more importantly appear very time consuming to construct. Hence I started looking round for a halfway house.

The idea of presenting the cage totals as only the last digit ( i.e. the residual modulo 10) came to me in late November. I mentioned it on Djape’s killer site, asking if anyone knew whether it had be done, however there was no response.

If anyone knows of this being done before please inform me. (If it is not original to me I am happy enough to have brought it to peoples attention in the English speaking world.)

Feel free to create puzzles in this format - however I would be grateful if you would quote me as the source of the Killer Modulo concept when you do.

HATMAN (Maurice Smith)