KiMo Sudoku
& Puzzles -
DJ Ape's Daily Killer | Background | Rules | Comment | KiMo Challenge | KiMo Solutions | 1 | S2 | S3 | 2A | 3 | 4
5 | 6 | 7 | 8 | 9 | 1011 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31
32 | 33 (NEW) | 34 (NEW)
Double KiMo 1 | Double KiMo 2 | Double KiMo 3

DG Killer/KiMo Explanation | Background | DG Killer 1 | DG Killer 2 | DG KiMo 3 | DG KiMo 4 | DG KiMo 5 | DG KiMo 6
DG KiMo 7

Rules

All Killer Modulo (KiMo) rules are identical to Samunamupure. The only difference is in the clues. The cage totals are presented as only their last digit, i.e. the sum modulo 10. Cage totals are presented in the top right hand corner of the cage to make it easier to add the 10s before it.

I find when pencilling in it is clearer if you use a roman X for the ten digit and a ? for a possible digit. So 15 is X5, 23 is XX3 and 10, 20 or 30 is ??X0.